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DigiLit Interface
A comprehensive digital skills training curriculums application for beginner to intermediate learners and educators.
The courseware and learning paths empower learners of all ages and from all walks of life with digital skills without compromising on quality, affordability, relevance, and uniqueness. Start your journey with us to become an active participating digital citizen and not just a user in the 21st century.
Learners’ skill set on a variety of platforms by integrating STREAM subjects’ content. Accomplishing these skills is delivered and achieved in a fun and progressive format through national and international educational courseware, software and learning paths that empowers students with knowledge and skills to prepare them for life, further studies, and careers that we don’t even know exists yet.
Units are divided into 8 categories on the platform:
Unit 1: ICT skills
ICT basics, Mouse skills, Keyboard skills and Office Apps.
Unit 2: Digital Web
Internet usage, safety, e-Communication, online apps, and tools.
Unit 3: Game Based Education
Integrate game-based education in teaching and learning.
Unit 4: Technology and Arts
By using different tools in categories ranging from 3D design, arts, e-books, XR, website design, etc.
Unit 5: Coding, CS, CS
Coding to master computer sciences and computational thinking.
Unit 6: Robotics
Basic robotics, robotic devices, and the basics of electronics and mechanics.
Unit 7: Academies
Learning areas and platforms for further learning and development.
Unit 8: Educators
Teacher training and development: our teachers; our future.
Coding and Robotics Curriculum
DigiLit provides a complete integrated Coding and Robotics course.
CAPS Coding and Robotics subject aligned curriculum also available.
What is Coding and Robotics curriculum?
The Coding and Robotics subject is central to function in a digital and information-driven world; apply digital ICT skills and transfer these skills to solve everyday problems in the development of learners. It is concerned with the various inter-related areas of Information Technology and Engineering. The subject studies the activities that deal with the solution of problems through logical and computational thinking.
Coding and Robotics CAPS curricula:
Foundation Phase:
DigiLit Coding and Robotics Textbook Grade R - 3.
Focus Content Areas:
The Coding and Robotics Foundation Phase subject consist of the following Knowledge Strands:
The Strands co-exist and overlap in their application, knowledge, and skill levels. The Subject methodology is based on Computational Thinking and the Engineering Design Process.
Intermediate Phase:
Focus Content Areas:
The Coding and Robotics Foundation Phase subject consist of the following Knowledge Strands:
The Strands co-exist and overlap in their application, knowledge, and skill levels. The Subject methodology is based on Computational Thinking and the Engineering Design Process.
Senior Phase:
Focus Content Areas:
The Coding and Robotics Foundation Phase subject consist of the following Knowledge Strands:
The Strands co-exist and overlap in their application, knowledge, and skill levels. The Subject methodology is based on Computational Thinking and the Engineering Design Process.
Robotics, Mechanics, and Electronics Resources:
Academix Reading Development Program: