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DigiLit Interface

A comprehensive digital skills training curriculums application for beginner to intermediate learners and educators.

The courseware and learning paths empower learners of all ages and from all walks of life with digital skills without compromising on quality, affordability, relevance, and uniqueness. Start your journey with us to become an active participating digital citizen and not just a user in the 21st century.

Learners’ skill set on a variety of platforms by integrating STREAM subjects’ content. Accomplishing these skills is delivered and achieved in a fun and progressive format through national and international educational courseware, software and learning paths that empowers students with knowledge and skills to prepare them for life, further studies, and careers that we don’t even know exists yet.

Units are divided into 8 categories on the platform:

Unit 1: ICT skills
ICT basics, Mouse skills, Keyboard skills and Office Apps.

Unit 2: Digital Web
Internet usage, safety, e-Communication, online apps, and tools.

Unit 3: Game Based Education
Integrate game-based education in teaching and learning.

Unit 4: Technology and Arts
By using different tools in categories ranging from 3D design, arts, e-books, XR, website design, etc.

Unit 5: Coding, CS, CS
Coding to master computer sciences and computational thinking.

Unit 6: Robotics
Basic robotics, robotic devices, and the basics of electronics and mechanics.

Unit 7: Academies
Learning areas and platforms for further learning and development.

Unit 8: Educators
Teacher training and development:  our teachers; our future.

Coding and Robotics Curriculum

DigiLit provides a complete integrated Coding and Robotics course.

CAPS Coding and Robotics subject aligned curriculum also available.

What is Coding and Robotics curriculum?

The Coding and Robotics subject is central to function in a digital and information-driven world; apply digital ICT skills and transfer these skills to solve everyday problems in the development of learners. It is concerned with the various inter-related areas of Information Technology and Engineering. The subject studies the activities that deal with the solution of problems through logical and computational thinking.

Coding and Robotics CAPS curricula:

Foundation Phase curriculum
NCS CAPS - Coding and Robotics - Grade R-3
Download
Intermediate Phase curriculum
NCS CAPS - Coding and Robotics - Grade 4-6
Download
Senior Phase curriculum

NCS CAPS - Coding and Robotics - Grade 7-9
Download
Foundation Phase

Foundation Phase:

DigiLit Coding and Robotics Textbook Grade R - 3.

Focus Content Areas:

The Coding and Robotics Foundation Phase subject consist of the following Knowledge Strands:

  • Pattern Recognition and Problem Solving
  • Algorithms and Coding
  • Robotic Skills
  • Internet and E-Communication skills
  • Application Skills

The Strands co-exist and overlap in their application, knowledge, and skill levels. The Subject methodology is based on Computational Thinking and the Engineering Design Process.

Intermediate Phase

Intermediate Phase:

  • DigiLit Coding and Robotics Textbook Grade 4 – 6
  • Complete lesson plans

Focus Content Areas:

The Coding and Robotics Foundation Phase subject consist of the following Knowledge Strands:

  • Algorithms and Coding Skills
  • Robotic Skills
  • Internet and E-Communication skills
  • Application Skills

The Strands co-exist and overlap in their application, knowledge, and skill levels. The Subject methodology is based on Computational Thinking and the Engineering Design Process.

Senior Phase

Senior Phase:

  • DigiLit Coding and Robotics Textbook Grade 7 and/or
  • DigiLit Coding and Robotics Textbook Grade 8–9
  • Complete lesson plans

Focus Content Areas:

The Coding and Robotics Foundation Phase subject consist of the following Knowledge Strands:

  • Algorithms and Coding Skills
  • Robotic Skills
  • Internet and E-Communication skills
  • Application Skills

The Strands co-exist and overlap in their application, knowledge, and skill levels. The Subject methodology is based on Computational Thinking and the Engineering Design Process.

Robotics, Mechanics, and Electronics Resources:

  • The "Robotic Kit" consists of 10 sets of categorized sets.
  • The categorized sets improve learning and understanding of how robotic devices function and their structure: mechanics + electronics + coding = robotics
  • The components need not only be used in real-world robotic applications or at the centre but can also be applied to teaching in other subjects.
  • A single set can accommodate up to 2 - 3 teams in almost all the projects.
  • The kits deliver all components you need to construct robotic devices and to understand the concepts of robotics.
  • Although 1 set includes a robotics device, the sets are geared towards learning problem solving, creativity and critical thinking and encouraging the building of own devices with real-world components, rather than devices that have one-time or minimal applications.
  • The kits save you hours of research, frustrations, and costs if you had to research and procure the components yourself.
  • The sets consist of more than 500 components.
  • Our partnerships with leading suppliers, allow us to be able to deliver complete kits and components used internationally at the most affordable prices.
  • The kits and components form part of the students' practical learning experiences.
robotic-kits

Academix Reading Development Program:

  • Tweetalige Opvoedkundige Program / Bilingual Educational Program
  • Developed by specialists in their respective fields
  • Most affordable fee structure in the market
  • No annual registration fee
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